Ratling race sheet


Quick, clever folk who skillfully negotiate and bargain, weaving around others for their gain.

Racial Traits

Average height: 4’11” – 5’7”

Average weight: 100 – 180 lbs.

Ability scores: +2 Dexterity, +2 Charisma

Size: Medium

Speed: 7 Squares

Vision: Normal

Languages: Common

Skill bonuses: +2 Diplomacy, +2 Acrobatics

Ratling Weapon Proficiency: You gain proficiency with the rapier.

Faster Than I Look: You gain a +2 racial bonus to reflex and AC against opponents who have a higher initiative than you.

Glib: When you use a Charisma-based skill (Bluff, Diplomacy, Intimidate, or Streetwise), roll twice and use the higher result.

Shuffling Feet: You can use shuffling feet as an encounter power.

    • Shuffling Feet
    • Ratling Racial Power
    • Move faster!
    • Encounter • Racial
    • Minor
    • Personal
    • Effect: Move [Dex] + half level. You provoke opportunity attacks if available.
    • Created with DungeonMastering.com’s DM Tools

Ratlings are cunning folk, always searching for a way out that is elegant, fast, and painless. Within the Drakalor Chain, they are known well as traders, shopkeepers, politicians, and some of the most fierce fencers and warlords in the region. As one of the few native civilized groups to the Chain, they have a very personal stake in the chaotic forces entering from the Caverns, and will do anything to protect their only home.

Play a ratling if you want:
  • To be cunning and lightning-fast.
  • To personally have something at stake in the fate of the Chain.
  • To be a member of a race that favors the rogue, ranger, sorcerer, warlord, and bard classes.

Physical Characteristics

Ratlings are fairly small and slender, though their slightness should not be confused with insignificance. They have rodentlike features, complete with rounded ears and long, slender nonprehensile tail, but they are bipedal and humanoid. They are covered in short fur ranging in color from deep brown to the lightest of gray; a few mutant ones are pure white with red orbs for eyes. Most do not consider the fur on the back of the head to be different from any other, and keep it short; others, particularly those who rise in the ranks, grow this “hair” long like other races.

Ratlings live about as long as humans do.

Playing a Ratling

To a ratling, the Drakalor Chain is more than the source of the chaos – it’s home. It is their ancestors who built much of the caverns and other features. They originally lived in an area near a temple of Law that has now been corrupted to an infinite series of caves, all alike and ever-changing. As the Chaos arose and destroyed the structures in the old temple, clans of ratlings scattered across Ancardia.

Lawful and neutral ratlings are driven by pride in their homeland and their own abilities. They enjoy bargaining and politics, often rising to power (whether officially ordained or not) in whatever place they call home. When ratlings come together, it is common to hear gossip and debate, both generally good-natured ring throughout the room. After the arrival of the chaos, many ratlings have become very curious about the ways of others and enjoy figuring out the etiquette and customs of other races. They often have a taste for the sophisticated, favoring minimalist but elegant clothing and jewelry.

Chaotic ratlings, which do exist, are somewhat different. They are less likely to enjoy the fine art of communication and the elegance of high living. They are still very proud and stubborn, as all ratlings are; they still enjoy having a sense of superiority, which turns many into leaders of bandit bands and thieves’ guilds. Most are fairly demanding and want equal trade for whatever ‘services’ they wish to provide.

Ratling characteristics: Proud, cunning, stubborn, clever, crafty (chaotic), well-spoken, elegant (lawful/neutral), sophisticated (lawful/neutral)

Ratling race sheet

Chaos-tainted Kawa